CONTENT WARNING: Mentions of sucidal ideation, and sexual, emotional, and substance abuse ahead.
OUT OF CHARACTER:
Name/Handle: Christianna, Sparky, Allotrios, Hey You
Contact: Email: de.allotrios@gmail.com
Plurk:
allotrios
Other characters: None
DF Alum: Nope
IN-CHARACTER:
Character name: Dr. Drake Riley
Character journal:
dr_riley
Series name: Stargate - no personal connections to canon characters
Canon notes: Probably somewhere around season 8 or 9 of SG-1, 2005-2007ish. That is, during a time when multiple enemies have been discovered and engaged, most of whom rely on superior numbers, allies are powerful but scarce, and Earth is coming to terms with the fact that it may be on its own soon - but that it has come a long way and become a formidable enemy to galactic bads.
Species: Human
Age: 33
Arrival Condition: He may have a mild concussion and some bruising, and as much as he may whine about it, he’s been through worse.
History:
Drake was born into an impoverished family as a third generation Englishman with Irish ancestry. He began to read at 10 months old and was a choir boy at 7 when he met Eugene Owens, another gifted child who would become his best friend. Sometime while he was still a child, he was attacked by a shark and nearly drowned. He came away mostly uninjured, but still has frequent nightmares into adulthood and is frightened of open water. Being small of stature and loud of mouth, he found himself an easy target for bullies and soon acquired a skill that is still very important to him to this day: running and hiding. Bullying wasn't always so direct, however, and his Irish heritage (and the stereotypical poverty that goes along with it) was often targeted as well. By age 8, he had demonstrated a strong talent for mathematics and music, graduated secondary school and was accepted to Cambridge University with a full scholarship to attend King's College.
While attending King's, Drake met and became friends with James, Reginald, Darius, and Benjamin (fellow students and King's Choir members). In between devouring every math, physics, and engineering course he could, he taught himself the guitar to impress girls, joined the Choir of King's College for two years with his friends, got into loads of shenanigans with Gene (like winning a beauty pageant but getting disqualified for wearing a wig), and began to take an active notice in Gene's younger sister, Andrea. By the time he was 17, he had managed to complete one doctoral program and was already well into the next. This was also when he began dating Andrea. Not long after, he suffered an unknown sexual attack when he was roofied at a party. He shared this experience with Andrea, but can't remember what happened, and it put him off of alcohol for the rest of his life.
At age 20, after completing his second doctorate and a Masters, he was offered a five year contract with the United States military. It involved research, development, engineering, and reverse engineering. He moved to a suburb of Las Vegas, Nevada for the job, and commuted every day to the Nevada Test and Training Range, also known as Groom Lake, Homey Airport, or Area 51. He rented an apartment in his building for Andrea so that she could stay for longer periods at a time, often bringing Gene with her for visits, and sometimes pressured her to relocate or elope. He loved Nevada for its surrounding natural features and dramatic landscapes, which were nothing at all like England, and made an effort to visit as many national and state parks, forests, badlands, deserts, canyons, and preserves as he could. His time in America became the best years of his life.
Sometime while he was away in America, Andrea was also victimized by a sexual predator. She never shared this with anyone. Not on purpose, anyway.
It wasn't until Drake's contract was up and he was back in England that he and Andrea were formally engaged and married. They moved to Amesbury where Drake had accepted a full time supervisory position as Chief Science Officer at MoD Boscombe Down. From there, he takes a tram to a sprawling underground facility deep beneath Stonehenge, where he's a member of SG Kappa, the Lead Off-World Science Team in the United Kingdom Gate Command project. Sometimes, his presence is required on SG Alpha, where he has a decent relationship with the ranking military officer, Squadron Leader Jace, but considers anyone else an uneducated rube. Meanwhile, his friend Gene had enlisted in the RAF, and his resume had found its way to Drake's desk. After some consideration, he recommended Gene for Chief Computer Systems Programmer. (Occasionally, Gene's presence is also required off-world. He hates it.)
A year after Drake's marriage to Andrea, Joshua was born, and that was when Andrea began to mistreat her husband - subtly at first, but growing more malicious over time and culminating in a home that bore no trace of his presence - no video games or posters or figurines, no guitars, no fandom inspired decorations, furniture, or kitchen tools.
Most of his more notable and work-related adventures occurred over the next ten years: Drake and Gene getting lost in seemingly endless caves only to discover that they were in a holographic mouse maze. Drake and Gene going Evil and trying to kill each other. Drake going insane, suffering a traumatic head injury, both of them becoming Tok'Ra hosts, meeting the Eighth and Tenth Doctors and a teenaged Victoria Saxen, who, to them, was still Darius' infant daughter, everyone having their minds wiped and replaced with false lives and societal roles on planet controlled by an artificial intelligence, etc.
Despite her growing animosity, Andrea never failed in patiently taking care of Drake in terms of medical needs and other domestic duties such as cooking and cleaning. She occasionally talked him down from nightmare induced panic attacks and shared intimate moments freely at first, then only when specifically asked, and then only when they presented an opportunity to manipulate him.
During this time, Darius' wife, Erin, who had also become a close friend, made a bet with Drake to see who could not only convince their spouse to attend a classic rock concert, but engage in marital acts with them there. Drake accepted the bet. They both succeeded. Andrea praised him until his guard was down and he told her that it had been planned, at which point she became furious and left and he vowed never to touch her again. He suspected that she knew all along and that the praise was a honeytrap, but when asked if there was anything else she should know, he lied and said no. He has never told her about the bet.
The result of this encounter was Jonathan, for whom Drake has very mixed feelings.
At this point in time, Drake was at rock bottom. He was convinced his wife didn't love him, and Gene was steadily pulling away from their friendship while reacquainting himself with his own college sweetheart, Becca. Drake began making an effort to mask his feelings. He began smoking and taking (abusing) sleeping pills and was pulled from off-world field duty after failing a psych eval that strongly suggested suicidal ideation.
While having dinner with Darius and Erin, the truth about what happened to Andrea finally came out while she was crying in the bathroom. She never told Drake directly. He made a guess and a fresh surge of tears confirmed the truth of it. Drake and ‘Drea were now in an awkward limbo, unsure of how to repair what's happened between them. Drake was angry at and heartbroken for her, and ‘Drea was frightened and humiliated. They hesitantly began to seek help and counselling.
Without warning, Andrea was abducted by the Goa'uld, who were after Drake, and spent a year or so as Goa'uld queen Sekhmet. During this time, she retreated into herself and quietly accessed what knowledge the symbiote had about Earth's Stargate programs and the teams that work within it, including her husband. Drake, meanwhile, was an inconsolable, nonfunctioning imitation of a human being. Becca took the kids in while Drake continued to go to work, although he accomplished very little. One afternoon, during a sudden and unexplained surge of productivity, he vacuumed the livingroom, found 'Drea's wedding ring and had a breakdown after which he threw himself at the task of finding and rescuing her.
They found her. They rescued her. (But not before the team itself was captured and tortured.)
As relieved as Drake was to have recovered his wife, he was still not at a point where he could be comfortable around her. Once she was as stable as could be expected, he moved into a small townhome nearby so that he could have a private place where he could heal and remember what sorts of things he liked, perhaps even decorating to his own tastes without feeling judged or embarrassed.
They began slowly trying to repair their relationship, going on tentative dates and family outings. Sadly, while he no longer lived with the constant anxiety that he would one day come home to find his family gone and a package of hot dogs thawing in the sink, his wife was involved in a fatal car accident and he is now a widower.
Personality:
Drake's motivation comes from several sources: His love of science, and the feeling of accomplishment and advancement. Numbers never lie (unless it's statistics) and science is predictable and reliable and beautiful. A large part of his job involves the indirect (or occasionally direct) protection of the planet, where his friends and family live, and he would do anything for his family. He also likes to be the smartest guy in the room, the center of attention, and the boss of the lab, and this comes largely from a need to compensate for other areas in which he lacks, such as his physical height and build, his poor social skills, and his impoverished childhood. He likes to feel respected and important, and gets dour and petulant if he isn’t. He was raised Roman Catholic, and as such, has a strong foundation in ethics and a decent moral compass. While he'd rather not rush into a firefight, (and is, in fact, nervous and high strung as a rule - a tendency he’s always had, but was made far worse while married) it isn't hard to hype him up to it, and even when he's thinking straight, he's been known to show remarkable bravery and self sacrifice to do what's right.
Arrogant and perpetually annoyed describe Drake well. He can be very snappish and cynical and snarky and annoying, but possesses a genuine brilliance of mind that he enjoys flaunting at all possible opportunities, and is very, very good at what he does. Yet for how brilliant he is, he often displays an astounding lack of common sense. He wears his heart on his sleeve and his mood is very easy to read - from excitement to sadness to fury to terror - unless he's consciously putting his mind to shutting his emotions up behind a wall, which he has been subconsciously training himself to do for a long time.
He grew up impoverished, and afforded Cambridge's expensive tuition by earning scholarships and working in the physics department. He had little to be proud of and never fit in and was frequently bullied, and so can be remarkably insecure and sensitive. To cope, he fell back on his genius, and has very high self-confidence as a result. As some might put it, "his inferiority complex spawned his superiority complex." He is a workaholic, sometimes unwillingly. It is not unusual for him to spend 12 to 16 hours working, and sometimes goes missing for days or weeks at a time. He tries not to make a habit of it, but oftentimes, it is unavoidable. He is almost a different person at home than he is at work. He shows his family none of the impatience and waspishness that are his hallmarks among his co-workers.
He loves music, and was once well versed in playing most members of the guitar family. Marital tension resulted in his giving up his basement studio and selling most of his guitars. (He kept one. Maybe two.) His home is very tidy and his personal hygiene borders on the effeminate with everything from expensive lotions to clay masks. He enjoys shopping, gaming, hair bands, cartoons, dark chocolate, yelling at people, state-of-the-art electronics, house parties, oranges and spicy foods. He dislikes large dogs, small dogs, dirty dishes, stupid questions, the military, crowds, water, alcohol, parsnips, and cold weather.
Abilities: Drake’s genius is his most notable skill. He’s the guy with the answers (although he may get grumpy when asked to share with the class) and often pulls disastrous situations out of the fire at the last second (although he may fret and worry up until then). His ingenuity and creative approach to problems could also be considered a strength, although he tends to be more methodical when lives don’t depend on it.
Personal Item: In his TDM, (before I knew that inventory was limited) he has his tac vest with supplies such as his sidearm, flashlight, canteen, firesteel, radio, GDO (Garage Door Opener, a device used to send a signal home to let them know who’s coming and to stand down), medkit, etc, but if I had to choose a single object for him, he would most value his field tablet, which could come in very handy for interfacing with alien technologies, overriding systems, performing diagnostics and repairs, and storing new information.
Sample:
OUT OF CHARACTER:
Name/Handle: Christianna, Sparky, Allotrios, Hey You
Contact: Email: de.allotrios@gmail.com
Plurk:
Other characters: None
DF Alum: Nope
IN-CHARACTER:
Character name: Dr. Drake Riley
Character journal:
Series name: Stargate - no personal connections to canon characters
Canon notes: Probably somewhere around season 8 or 9 of SG-1, 2005-2007ish. That is, during a time when multiple enemies have been discovered and engaged, most of whom rely on superior numbers, allies are powerful but scarce, and Earth is coming to terms with the fact that it may be on its own soon - but that it has come a long way and become a formidable enemy to galactic bads.
Species: Human
Age: 33
Arrival Condition: He may have a mild concussion and some bruising, and as much as he may whine about it, he’s been through worse.
History:
Drake was born into an impoverished family as a third generation Englishman with Irish ancestry. He began to read at 10 months old and was a choir boy at 7 when he met Eugene Owens, another gifted child who would become his best friend. Sometime while he was still a child, he was attacked by a shark and nearly drowned. He came away mostly uninjured, but still has frequent nightmares into adulthood and is frightened of open water. Being small of stature and loud of mouth, he found himself an easy target for bullies and soon acquired a skill that is still very important to him to this day: running and hiding. Bullying wasn't always so direct, however, and his Irish heritage (and the stereotypical poverty that goes along with it) was often targeted as well. By age 8, he had demonstrated a strong talent for mathematics and music, graduated secondary school and was accepted to Cambridge University with a full scholarship to attend King's College.
While attending King's, Drake met and became friends with James, Reginald, Darius, and Benjamin (fellow students and King's Choir members). In between devouring every math, physics, and engineering course he could, he taught himself the guitar to impress girls, joined the Choir of King's College for two years with his friends, got into loads of shenanigans with Gene (like winning a beauty pageant but getting disqualified for wearing a wig), and began to take an active notice in Gene's younger sister, Andrea. By the time he was 17, he had managed to complete one doctoral program and was already well into the next. This was also when he began dating Andrea. Not long after, he suffered an unknown sexual attack when he was roofied at a party. He shared this experience with Andrea, but can't remember what happened, and it put him off of alcohol for the rest of his life.
At age 20, after completing his second doctorate and a Masters, he was offered a five year contract with the United States military. It involved research, development, engineering, and reverse engineering. He moved to a suburb of Las Vegas, Nevada for the job, and commuted every day to the Nevada Test and Training Range, also known as Groom Lake, Homey Airport, or Area 51. He rented an apartment in his building for Andrea so that she could stay for longer periods at a time, often bringing Gene with her for visits, and sometimes pressured her to relocate or elope. He loved Nevada for its surrounding natural features and dramatic landscapes, which were nothing at all like England, and made an effort to visit as many national and state parks, forests, badlands, deserts, canyons, and preserves as he could. His time in America became the best years of his life.
Sometime while he was away in America, Andrea was also victimized by a sexual predator. She never shared this with anyone. Not on purpose, anyway.
It wasn't until Drake's contract was up and he was back in England that he and Andrea were formally engaged and married. They moved to Amesbury where Drake had accepted a full time supervisory position as Chief Science Officer at MoD Boscombe Down. From there, he takes a tram to a sprawling underground facility deep beneath Stonehenge, where he's a member of SG Kappa, the Lead Off-World Science Team in the United Kingdom Gate Command project. Sometimes, his presence is required on SG Alpha, where he has a decent relationship with the ranking military officer, Squadron Leader Jace, but considers anyone else an uneducated rube. Meanwhile, his friend Gene had enlisted in the RAF, and his resume had found its way to Drake's desk. After some consideration, he recommended Gene for Chief Computer Systems Programmer. (Occasionally, Gene's presence is also required off-world. He hates it.)
A year after Drake's marriage to Andrea, Joshua was born, and that was when Andrea began to mistreat her husband - subtly at first, but growing more malicious over time and culminating in a home that bore no trace of his presence - no video games or posters or figurines, no guitars, no fandom inspired decorations, furniture, or kitchen tools.
Most of his more notable and work-related adventures occurred over the next ten years: Drake and Gene getting lost in seemingly endless caves only to discover that they were in a holographic mouse maze. Drake and Gene going Evil and trying to kill each other. Drake going insane, suffering a traumatic head injury, both of them becoming Tok'Ra hosts, meeting the Eighth and Tenth Doctors and a teenaged Victoria Saxen, who, to them, was still Darius' infant daughter, everyone having their minds wiped and replaced with false lives and societal roles on planet controlled by an artificial intelligence, etc.
Despite her growing animosity, Andrea never failed in patiently taking care of Drake in terms of medical needs and other domestic duties such as cooking and cleaning. She occasionally talked him down from nightmare induced panic attacks and shared intimate moments freely at first, then only when specifically asked, and then only when they presented an opportunity to manipulate him.
During this time, Darius' wife, Erin, who had also become a close friend, made a bet with Drake to see who could not only convince their spouse to attend a classic rock concert, but engage in marital acts with them there. Drake accepted the bet. They both succeeded. Andrea praised him until his guard was down and he told her that it had been planned, at which point she became furious and left and he vowed never to touch her again. He suspected that she knew all along and that the praise was a honeytrap, but when asked if there was anything else she should know, he lied and said no. He has never told her about the bet.
The result of this encounter was Jonathan, for whom Drake has very mixed feelings.
At this point in time, Drake was at rock bottom. He was convinced his wife didn't love him, and Gene was steadily pulling away from their friendship while reacquainting himself with his own college sweetheart, Becca. Drake began making an effort to mask his feelings. He began smoking and taking (abusing) sleeping pills and was pulled from off-world field duty after failing a psych eval that strongly suggested suicidal ideation.
While having dinner with Darius and Erin, the truth about what happened to Andrea finally came out while she was crying in the bathroom. She never told Drake directly. He made a guess and a fresh surge of tears confirmed the truth of it. Drake and ‘Drea were now in an awkward limbo, unsure of how to repair what's happened between them. Drake was angry at and heartbroken for her, and ‘Drea was frightened and humiliated. They hesitantly began to seek help and counselling.
Without warning, Andrea was abducted by the Goa'uld, who were after Drake, and spent a year or so as Goa'uld queen Sekhmet. During this time, she retreated into herself and quietly accessed what knowledge the symbiote had about Earth's Stargate programs and the teams that work within it, including her husband. Drake, meanwhile, was an inconsolable, nonfunctioning imitation of a human being. Becca took the kids in while Drake continued to go to work, although he accomplished very little. One afternoon, during a sudden and unexplained surge of productivity, he vacuumed the livingroom, found 'Drea's wedding ring and had a breakdown after which he threw himself at the task of finding and rescuing her.
They found her. They rescued her. (But not before the team itself was captured and tortured.)
As relieved as Drake was to have recovered his wife, he was still not at a point where he could be comfortable around her. Once she was as stable as could be expected, he moved into a small townhome nearby so that he could have a private place where he could heal and remember what sorts of things he liked, perhaps even decorating to his own tastes without feeling judged or embarrassed.
They began slowly trying to repair their relationship, going on tentative dates and family outings. Sadly, while he no longer lived with the constant anxiety that he would one day come home to find his family gone and a package of hot dogs thawing in the sink, his wife was involved in a fatal car accident and he is now a widower.
Personality:
Drake's motivation comes from several sources: His love of science, and the feeling of accomplishment and advancement. Numbers never lie (unless it's statistics) and science is predictable and reliable and beautiful. A large part of his job involves the indirect (or occasionally direct) protection of the planet, where his friends and family live, and he would do anything for his family. He also likes to be the smartest guy in the room, the center of attention, and the boss of the lab, and this comes largely from a need to compensate for other areas in which he lacks, such as his physical height and build, his poor social skills, and his impoverished childhood. He likes to feel respected and important, and gets dour and petulant if he isn’t. He was raised Roman Catholic, and as such, has a strong foundation in ethics and a decent moral compass. While he'd rather not rush into a firefight, (and is, in fact, nervous and high strung as a rule - a tendency he’s always had, but was made far worse while married) it isn't hard to hype him up to it, and even when he's thinking straight, he's been known to show remarkable bravery and self sacrifice to do what's right.
Arrogant and perpetually annoyed describe Drake well. He can be very snappish and cynical and snarky and annoying, but possesses a genuine brilliance of mind that he enjoys flaunting at all possible opportunities, and is very, very good at what he does. Yet for how brilliant he is, he often displays an astounding lack of common sense. He wears his heart on his sleeve and his mood is very easy to read - from excitement to sadness to fury to terror - unless he's consciously putting his mind to shutting his emotions up behind a wall, which he has been subconsciously training himself to do for a long time.
He grew up impoverished, and afforded Cambridge's expensive tuition by earning scholarships and working in the physics department. He had little to be proud of and never fit in and was frequently bullied, and so can be remarkably insecure and sensitive. To cope, he fell back on his genius, and has very high self-confidence as a result. As some might put it, "his inferiority complex spawned his superiority complex." He is a workaholic, sometimes unwillingly. It is not unusual for him to spend 12 to 16 hours working, and sometimes goes missing for days or weeks at a time. He tries not to make a habit of it, but oftentimes, it is unavoidable. He is almost a different person at home than he is at work. He shows his family none of the impatience and waspishness that are his hallmarks among his co-workers.
He loves music, and was once well versed in playing most members of the guitar family. Marital tension resulted in his giving up his basement studio and selling most of his guitars. (He kept one. Maybe two.) His home is very tidy and his personal hygiene borders on the effeminate with everything from expensive lotions to clay masks. He enjoys shopping, gaming, hair bands, cartoons, dark chocolate, yelling at people, state-of-the-art electronics, house parties, oranges and spicy foods. He dislikes large dogs, small dogs, dirty dishes, stupid questions, the military, crowds, water, alcohol, parsnips, and cold weather.
Abilities: Drake’s genius is his most notable skill. He’s the guy with the answers (although he may get grumpy when asked to share with the class) and often pulls disastrous situations out of the fire at the last second (although he may fret and worry up until then). His ingenuity and creative approach to problems could also be considered a strength, although he tends to be more methodical when lives don’t depend on it.
Personal Item: In his TDM, (before I knew that inventory was limited) he has his tac vest with supplies such as his sidearm, flashlight, canteen, firesteel, radio, GDO (Garage Door Opener, a device used to send a signal home to let them know who’s coming and to stand down), medkit, etc, but if I had to choose a single object for him, he would most value his field tablet, which could come in very handy for interfacing with alien technologies, overriding systems, performing diagnostics and repairs, and storing new information.
Sample:
Currently ongoing TDMs with Clarice Starling, Echo, and Eddie Kaspbrak
Clarification Needed!
2021-03-12 05:53 (UTC)O lordy I hope this isn't too obnoxiously long!
2021-03-12 18:31 (UTC)Drake mostly uses his tablet to run diagnostics, perform field repairs, and keep an eye on various systems. The tablet itself can't do much more than tell him what's wrong with something so that he can fix it, usually manually (which may be tricky without his field repair kit), sometimes via software (like system updates, recalibration, fixing or recoding corrupted files when possible). It's designed to interface with Ancient and Goa'uld technologies, so it has software compatible with, and a frame of reference for, the most commonly encountered Ancient and Goa'uld devices. If he plugs it into an Ancient or Goa'uld device it's never seen before, he may be able to deduce what it is and what it's for and even how to use and interact with it via easily translated readings. If it's an entirely new technology, it can take readings, but the tablet won't automatically assign functions to them and he'll have to make his best guess based on context.
For example, an Ancient hologram projection device that the tablet has never encountered before will, when activated, register recognized energy patterns and firmware that the tablet software can translate and provide schematics for, allowing him to more quickly deduce what he's looking at, or at least tell if it's safe to bring to the lab for a closer look. Depending on the tech and whether whoever built it thought someone would need an instruction manual, it may have device information he can download, and if you give him ten minutes, he may be able fix or access it on the fly and use it in emergency situations.
If his tablet encounters a piece of tech from a completely unknown people, it will, at best, provide him readings of things like energy output and signatures and may be able to analyze schematics based on where energy is going. He'll have to hypothesize what they mean by putting together things like where he found it (on the bridge, in engineering, in the sickbay?), what condition it's in (is it old and frequently used or does it look like something reserved for specific situations, is it portable, is it easily accessible), what its physical features are (what does it look like it's for, what features can he recognize (he'd know a hyperspace window generator anywhere, with or without his tablet), what can he tell about the designer and their thought process based on their technology (he can recognize who certain technologies belong to if he's seen it before, and he can definitely recognize his own work, even if it's the product of an alternate version of him)), and what a combination of energy type and output might mean in terms of its purpose.
Most of what his tablet can do with unfamiliar tech is give him raw information. It's up to him to logic brain its purpose and see if he can hack into its system to find out more/repair it/use it/use it for something other than its intended purpose. (If anyone can void a warranty, it's him.)
That's another thing: unfamiliar tech will have unfamiliar plugs, ports, sockets, and jacks. He'll have to make or scavenge compatible cables and adapters to hook his tablet up in the first place, and come up with a way to power it when its battery dies. His engineering and physics degrees are what will come in the most handy in those cases. Alien languages could also pose a problem. Accessing a BIOS won't do him much good if he can't understand the characters he's looking at, unless the raw data is translated into numbers he can recognize. Then he might have a chance at interpreting it, but having a translator would be more helpful. (He doesn't normally need one because he's learned to read the written languages of the Ancients and the Goa'uld, and his tablet translates them into English by default.)
If he had to, and if he had the opportunity, he may opt to update his tablet's software to translate and interface with a new language/technology if he encountered it enough. It doesn't have unlimited storage, however, and he would have to give up its Ancient and/or Goa'uld programming compatibility.
It also serves as a sensor, but a pretty short range one, and if left on and running, will pick up and record nearby energy signatures and identify them if it can. This will run the battery down faster, but can come in handy for timestamping certain events and finding new technology (adventures?) via following the source of the signal. There are many signals, transmissions, and energy signatures it cannot detect, much less identify. Its libraries and protocols can be updated, but its physical capabilities are pretty static without a hardware upgrade.
Being primarily a diagnostic tool, it does not come with a camera or word processor, even though he thinks it should. If he wants to take notes, he'll have to do it by hand.
All that said, I'm open to whatever nerfing you feel necessary! Or, let me know if you'd rather he have a different item altogether. (He would probably choose his Glock 17 or...like a Power Bar if he's hungry lol)
Thank you for the opportunity to play, and for the opportunity to explain more about his tablet!
It helped a lot!
2021-03-17 16:46 (UTC)1) Electricity here doesn't work like on other places so the tablet will need to be charged by the energy crystals Agra 10 has. They can be obtained in caves nearby to Temba and a few other places. Over time you can have him think of another way to power it or a way to make the crystals work better, but that will be to start.
2) Abilities of the tablet will be tied to the expertise you pick. I.E. Engineering will activate the abilities related to that, agriculture abilities unlocked if you pick that, or languages if you pick communications. Unlocking more features will require a switch of expertise and that will lock up the other ones.
These sound good/reasonable? We can still hash it out if you think it won't work. This is basically a first pass.
Re: It helped a lot!
2021-03-18 21:49 (UTC)As for expertise, Drake is a physicist and an engineer through and through, and his tablet is already primarily used for solving systems and firmware engineering issues, so it'll probably remain a device used to interface with various devices/machinery/equipment/systems/etc. Question about that, too: can he update his system software to translate readings into English (if he finds a native speaker and takes the time to code a dictionary, which might not take too long, depending on whether the Agrii language translates into letters, sounds, or whole words)? Not for communications, mind, his tablet can't send emails or anything like that. Only because if a system wants to tell him that it's, say, a shield device, but his tablet doesn't understand Agrii for "shield," the tablet will just say it's a □□□□□□ and it's outputting □□□.□□ at □□□/□□ and has been running for □□□ □□.
Answers (and ACCEPTED!)
2021-03-20 23:47 (UTC)As for your last question, here's a fun fact about the Agrii: They have no written language. At all. Not even pictograms! SO Drake's tablet will probably have a field day with that (or, more likely, not have a field day, whoops...). It seems fair that yes, the tablet could freak out a little and just spit out blanks or gobbledygook when he tries to interface with a system, but as of right now, there really isn't a dictionary available for him to program in, in the first place. Hopefully that doesn't mess up anything too much for you/him, but the Engineering expertise should help a lot with understanding systems in this case. Maybe he can work on a dictionary based on a familiar alphabet!
Let us know if you have other questions, and we will totally be happy to work through them with you. But based on everything so far, and the conditions we mentioned for the tablet, we are more than happy to go ahead and officially accept your app! Thank you so much for your patience with our replies, and here's the info you should need to get going:
ACCEPTED
Your application has been reviewed and accepted - welcome to The Revival Project! We ask that you take the following steps so you can get started in the game:
Re: Answers (and ACCEPTED!)
2021-03-25 22:32 (UTC)Re: Answers (and ACCEPTED!)
2021-03-26 01:36 (UTC)Re: Answers (and ACCEPTED!)
2021-03-30 01:51 (UTC)Does "the clothes on his back" include his tactical vest (but not all the goodies he keeps stuffed in the pockets) and thigh holster (but not the pistol)?
Re: Answers (and ACCEPTED!)
2021-03-31 03:26 (UTC)